Internet @ Schools
Carolyn builds the case for flexible library spaces that support authentic inquiry and promote the kind of collaborative energy inherent in effective project-based learning.
In June, the Department of Education Office of Ed Tech rolled out a new Future Ready Librarian initiative and framework that highlights the ways librarians can accelerate change to help their districts build future-ready schools. Learn more from Carolyn, and get on board!
Like public libraries, school libraries and librarians are in transition. Identifying trends in the Aspen Institute's "Rising to the Challenge: Re-Envisioning Public Libraries" report can provide valuable insights into new thinking about school libraries as well.
This issue, Carolyn has her eye on trends in the evolution of libraries as institutions and how librarians can provide the leadership to take their libraries, students, and schools toward that future.
From the Apple Watch to Fitbits to tech jewelry, the wearable technology market is beginning to take off. Other than geeking out at what will be possible with wearables like some futuristic fantasy out of a sci-fi movie, how does this apply to schools?
Ebook usage is taking off rather slowly in school libraries as compared to public libraries. With that in mind, Carolyn has dug into nationally gathered data on students and ebooks and is in the process of gathering and analyzing more locally. Learn how she's proceeding and what she's learning in this issue's Idea Watch.
Many techie educators rely on Twitter for their own professional development-culling helpful links or attending thematic edchats online that cross the boundaries of states and countries. But there is a growing movement to bring that Twitter PD opportunity home, within the boundaries of a district. Carolyn's got some ideas and example of what that looks like.
In theory, ebooks can provide your students with easy access from all of their devices to reading material, writes Carolyn. But for libraries, there are all sorts of issues to be resolved in order to offer ebooks to our students. Developing an ebook collection is more fraught with questions than answers.
As more mobile devices enter our schools, libraries have to be responsive, in the tools we use and also in the design and functionality of our physical spaces. We need to examine how our policies support what students need, rather than act as obstacles.
Makerspaces in school libraries are a natural fit with the mission of the library—and they are springing up in public libraries all over, providing excellent models for school libraries.
More and more ebook vendors are entering the market, yet there are still many particular needs schools have that are simply not being met, according to Carolyn. Read her dissection of the current state of ebook affairs … and what's needed to improve it.
Live-blogging is commonly used for online events, but it has made only a slow entry into the classroom and into library instruction, despite the fact that research studies show it to be an effective learning tool, not to mention a means of communication that students are familiar with.
Librarians now have opportunities not only to curate information but to be leaders in their schools as innovators and change agents who bring new ideas and tools into the educational mix. Carolyn's got it covered.
A year ago, Carolyn's high school rolled out 1:1 iPads to all of its teachers, juniors, and seniors. After a year of working in a 1:1 iPad environment, it's clear that the devices have changed a lot about how the school works—for the better!
Carolyn considers this time whether educators—and school librarians in particular—are getting the right message out to administrators, in the right way, and even to the right audience. Read her conclusions here. Hint: Don't dump data; tell a story!
Carolyn Foote, our newest columnist, recently attended the South by Southwest Education Conference in Austin, Texas, where she was intrigued by the ideas of author and game designer Jane McGonigal. That got Carolyn thinking about the emotional benefit we get from game-playing.